Read the red line. Control the skater's speed. Match the motion. Ten levels, from steady cruising to real acceleration.
A distance-vs-time graphing game. Best with sound on.
The red dashed line is your target. It shows how far the skater should have traveled at each second. Your job: make the blue line land on top of it.
Each level shows how well you did with stars:
You only need 1 star (a score of 8) to unlock the next level, but you can replay any level to chase all three.
This is a distance-vs-time graph. Time runs across the bottom; distance traveled goes up the side. The shape of the line tells the story of the motion.
How steep the line is equals how fast the skater moves. A flatter line is slower; a steeper line is faster.
A straight line means constant speed, the skater covers the same distance every second. A curved line means the speed is changing: that's acceleration. A line curving upward steeper and steeper means speeding up; a line that flattens out means slowing down.
The graph below shows all three. Here is what each line means:
Scientists and engineers read motion graphs to understand how things move, from cars and rockets to athletes and animals. Levels 1 to 5 use straight lines (constant speed). Levels 6 to 10 add curves, so you'll change your speed as you go to match real acceleration.
This game has fun retro background music and sound effects. Want them on? You can switch them on or off any time with the Music toggle.
Thank you to the Chesapeake Education Foundation and the Dollar Bank Foundation for supporting the development of this simulation!